Hack Gilbert II: Version 11: 1965-69 AIM Replay Manager (2015 edition)


		HACK GILBERT II: 1960's DECADE REPLAY MANAGER

Installation Instructions:
Hack Gilbert II consists of the following four files:
	
        MgrHack2.lib, MgrHack2.msy, MgrHack2.msy, MgrHack2.dct

If you are using BBW 5.5 or earlier versions, you must copy or move each of these four files into your BBW directory or folder.

If you are using APBA 5.75 then the above four files must be placed in the folder named "MicroManagers" that is located separately from the location of the game itself. 

		OVERVIEW OF MANAGERIAL STRATEGIES/STYLE

This seventh version of Hack Gilbert II is designed to manage mid-to-late 60s decade seasons, approximately 1965-69, while Hack Gilbert is better suited for the first half of the decade. However, this version can handle teams of the earlier period if they had relatively lower CGs totals compared to the league averages. The earlier part of the decade was a much more offensive oriented era than the latter half, as noted in particular by the 1968 pitching-dominated season. A mixture of the two can be undertaken.

Recommended Settings: 
1) AIM (necessary) 
2) Game Injuries and Fatigue 
3) Enforced Batters Faced 
4) Late 20th Century Recovery Rate 

Gilbert II manages in the general style that dominated the mid-late 1960s. This period, as noted above, was more of a pitching-rich/offense-poor era. So, Gilbert II tends to have a quicker hook than Gilbert and play a bit more for one-run innings. 

Among the general strategies to note that are similar to Hack Gilbert II are: 
1) Many of Gilbert's II pitching changes are adjusted based on the "type" of bullpen that he is managing. Broadly speaking, this is determined by the total relief appearances of the pitching staff. Teams with high totals (roughly 230 or more) tend to result in Gilbert II using a quicker hook than for the other two categories (light, under 160, and moderate, between 160 and 230). Other factors, however, are included when determining which type of bullpen is being used (e.g., QR or QR of the pitcher, ERA, games starter, total innings pitched et cetera). It's important, therefore, not too carry complete rosters when conducting a replays. Including more than, roughly, 12 or so pitchers may lead to Gilbert II using quicker hook than was normally employed since relief appearances for that team would be higher than actual. If, however, your additional pitchers being carried only had a handful of appearances, there shouldn't be a problem. 

2) Some of Gilbert's II pitching changes, as well, are based on the quality of the opposing pitcher. Facing a dominating or star starter, for example, he will often use a quicker hook, especially offensively, then when the opposing team's pitcher is "ordinary." 

3) Gilbert II will: PH, pinchrun or sub defensively for star players in routs. He tends to prefer using "itchy" players in such situations ("regulars" - i.e., plate appearances of 350 or more will NOT be used in such games). Additionally, he will remove starting pitchers early in such lopsided games. 

5) Saving bullpens. Depending on the strength of his team's bullpen, Gilbert II may permit relievers (or starters) to get hit relatively hard in order to "save" a team's bullpen. So, if a team has a critical series or game late in the season, it may be wiser to manually manage those games/teams. 

For additional information on this or other managers, visit The Digital Skybox (www.TheDigitalskybox.com).
