Buck Miller III '18-  AIM, Draft, Modern (generally), DH/non-DH, best with MBFs on (2/2018 edition). Be sure to compare/check dates on the files for the latest versions.

Buck Miller III is an AIM draft manager designed generally to handle modern draft games. He can, however, be used for other pre-modern games but his player usage, especially with pitching, may be too aggressive for such competition. He is NOT recommended for historic replays.

			INSTALLATION AND USAGE

Buck Miller III consists of the following 4 files:

   MgrBuck3.dct, MgrBuck3.msy, MgrBuck3.mob, MgrBuck3.lib

If you are using BBW 5.5 or earlier versions each of the above 4 files must be located your BBW directory or folder. The files may be placed in a BBW season sub-directory but Miller III will only show up if that season is loaded in League Manager.

If you are using APBA 5.75 then the files must be placed in the folder named "MicroManagers." This is located separately from the location of the game files. Generall speaking the folder is located here: C:\Users\Public\Public Documents\APBAGames\Baseball\MicroManagers

If you can't find that do a search for "MicroManagers".

			       BUCK MILLER III: OVERVIEW
Miller III does not set aside starting pitchers. Any will be used in relief. Additionally, this version should correct any previous problems with the use (or non-use) of split- or dual-grade pitchers. Remember, however, to check the relieving durability (QR) of that pitcher. Just because they had split grades does NOT mean that Miller III will use them in long relief. If they have a QR of 3, they are considered short role relievers and will, for the most part, not be used in relief.

Miller III uses a quick modern hook with his starters especially in either save situations or with safe leads late. He selects closers late by SAVES; but he selects other relievers mostly on grade plus acutal relief appearances (e.g., relievers with the same grade (approximately) will see the reliever with the higher relief appearances being used over the other).

Normal closers will be those with between 12 and 19 saves. Super type closers (e.g., a Rivera) will have 20 plus saves. For the most part, he will use closers for one inning; however in critical situations (2 runners on, one or more outs, in the eighth) he will spot the closer for a inning+ of work. Additionally, if the closers have low QRs (2/1) they will also be used for multiple innings (usually a maximum of 2). Remember, RRs are important as well. Setup relievers are heavily employed, especially with platoon advantages. One batter relief specialist (e.g, average less than one inning per outing) are also used.

Low inning starters will be pulled quickly to save their innings. Also, with safe leads, starters will be yanked especially if the bullpen is strong and/or itchy relievers need outings.

Note: a tough area to program is middle or long relief. If your team doesn't have a long reliever type (e.g, QR of 2/1), Miller will try and rotate several short relief types (low grades/saves) for early-to-mid inning outings.

Offensively:
Both steal and H&R and steal chance driven. Stealing is limited to 100% or historic totals. Bunting is quite limited to low power/average hitters early; little more aggressive late in critical situations. SO per AB and SH per AB are critical factors in bunting (other factors are also considered). Aggressive PHing with platoon disadvantages. Will PH to pad lead late (but not for best defensive players); for DH with platoon disadvantage; for a better H&R; to bunt late; for an announced PHer against a new pitcher with a platoon advantage.

Aggressive subbing in blowouts; DS, PH for star players, PR for stars and subbing defensively will be seen. Base advancement based on advance chances (internal number provided by game plus OF/Inf arm plus speed). 

For additional information on this manager or other programs, visit The Digital Skybox at http://TheDigitalskybox.site

 

